Category Archives: Programming
Protected: Doing the same thing over and over
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Protected: Paper trails
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Protected: Adventures in refactoring
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Protected: Adding More Paperwork
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Java Development on Windows
This is a followup to Prepping for Java, with specifics about setting up a Java development environment on Windows. First, you have to install the JDK. I already had a Java JRE on my Windows system, so I went through … Continue reading
Actors and Boxes
Most people think computer programming is about making computers do something. And it is that, but that’s not the important part. The important part, the real challenge in writing software, is task management. Suppose you want to build a new … Continue reading
Prepping for Java
So you want to write some Java — now what? Tools First you need some tools. Every Java developer is going to have their own preferred tool set, so don’t be upset if my list doesn’t include your favorite. It’s … Continue reading
Thinking about Objects
Last time we looked at cleaning up the global space. We cleaned up the clutter in the global namespace by encapsulating lots of little bits of data into user defined types. But even after doing that, there are times when … Continue reading
Cleaning Up the Globe (als)
Let’s get one thing straight up front: global variables are a bad idea. Yes, there are some exceptions, but for the most part, they’re a bad idea. There are lots of reasons why they’re a bad idea. Here are just … Continue reading
Vague Generalities
In “Programming and Cold Pizza” I talked about the DRY principle and avoiding repeating the same code over and over. That’s a fundamental principle that should always be part of how you write code. Here’s another one. Avoid specific … Continue reading
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